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Post by adam15 on Apr 29, 2009 11:09:41 GMT -5
I was just wondering because in the scene where Supes destroys the fortress, there wasn't any visable eye beams until Thau added them in.
And in the DP jump scene it would make sense not to actually show a beam because someone would have surely noticed!
What back up my theory is that even in STM, there was no X-Ray vision beam seen comming out of his eyes. So I think in Donner's SII there wasn't gonna be any visable heat vision beams either!
Well that's my opinion and I'm stickin' to it!
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Post by crazy_asian_man on Apr 29, 2009 12:54:46 GMT -5
When the IRC/ABC-tv version came out, and showed Reeve opening his eyes to destroy the FOS with his heat vision,with no eye beams, I thought it looked great. (Better than with the eye beams inserted).
At the same time, in looking at the DP jump with Clark using the same, I can't imagine them NOT putting the eyebeams in, because the connection might not be as clear as to what's happening.
So, in some cases, it looked great without- but I have a hunch they may have been put in, even under Donner for clarity's sake...but I doubt they would have looked as cheap as the RDC.
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atp
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Post by atp on Apr 29, 2009 13:57:21 GMT -5
I was just wondering because in the scene where Supes destroys the fortress, there wasn't any visable eye beams until Thau added them in. does that mean they were CG eyebeams?
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Post by adam15 on Apr 29, 2009 15:33:36 GMT -5
I dunno I think the DP jump coulda worked w/out eye beams. Just like the Fortress destruction worked w/out the beams.
Plus there's a good reason not to show them in the DP jump because someone would have noticed.
Going on a tangent here... I actually kinda liked that you didn't actually see the bulletes bounce off Zod in the White House. It would look kinda cartoony to see the bullets sparks. Zod wears black so it makes sense not to see anything.
Plus I love that cavalier way it just stands there and takes the bullets... distracting bullet sparks would take your attention away from his cool expression!
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Post by Jor-L5150 on Apr 29, 2009 18:17:49 GMT -5
the heat beems mean nothing as the timewarp undoes the whole thing
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Post by crazy_asian_man on Apr 29, 2009 20:07:12 GMT -5
The DP jump sequence is a little odd all around- Was there just not enough shot to have that scene have full impact? Or was it the editing by Thau that killed it--- or was it a combination of both? In reading the script, I assumed that Clark was moving so fast that everyone else would seem to be moving in slow motion (which is why there wouldn't be an issue of anyone seeing the eyebeams) - but in the Thau cut, I'll admit it looks a bit bizzare as is.
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Post by Matt in the Hat on Apr 29, 2009 21:36:26 GMT -5
Everyone's looking up at the girl that'll be going splat. They're not supposed to notice Clark because someone is going to die.
And in general, Donner would have gone the more visual route. I mean, we ARE talking about the guy that reversed time and showed it by the earth turning backwards. He would've put in the red beams coming out in both situations.
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Post by Matt in the Hat on Apr 29, 2009 21:37:28 GMT -5
I was just wondering because in the scene where Supes destroys the fortress, there wasn't any visable eye beams until Thau added them in. does that mean they were CG eyebeams? Tee-hee. CG...I beams.
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Post by MAVERICK on Apr 29, 2009 21:47:08 GMT -5
Tee-hee. CG...I beams. Careful Matt, ATP will kiss you ;D ;D ;D
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Post by crazy_asian_man on Apr 29, 2009 22:58:26 GMT -5
Fair enough explanation about why no one notices Clark for some of the shots....BUT.... I think the shots BEFORE everyone looks up at Lois is what's a little funky, with Clark standing in the middle of the sidewalk and eyebeams coming out of his head.... the thickness of the eyebeams didn't help--- and is another sign of how cheap (or lazy.... I can say that with confidence because an amateur fx guy like myself could have easily done better on my home computer for free!) the fx team was in the RDC. Ough... that whole excuse by Thau that they wanted to 'make it look like 1980's fx, not 2006 fx' doesn't hold water, when the theatrical version's fx far surpass the RDC fx (most of the time- I'll give the RDC fx team credit for the fixing up of Zod's flames in the smalltown, though).
Donner probably would have put the eyebeams in, too.....I agree.... but it would have been better than the RDC. The Lester eyebeams are a little more transparent (and look better).
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Kirok
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Post by Kirok on Apr 30, 2009 1:20:57 GMT -5
One thing I would have liked to see in the Reeve movies was Clark having to tilt down his glasses to use his heat vision (and x-ray vision for that matter). In both versions of SII when he uses heat vision as Clark it goes straight through his glasses, wouldn't that burn holes in his lenses?
IIRC, Lois & Clark at least had him tilt his glasses down when using his super-vision as Clark Kent.
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Post by crazy_asian_man on Apr 30, 2009 1:43:55 GMT -5
Agreed. It's a nice character touch that it's a pity that neither director took ahold of.
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Kirok
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Post by Kirok on Apr 30, 2009 1:55:35 GMT -5
Hopefully if Smalville ever incorporates the glasses on a regular basis they'll take that approach. I really thought he'd get them at some point this season but I guess not. Maybe next year? If they can't give us Superman they could at least give us a Clark Kent with glasses...
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Post by Chancellor Todd on Apr 30, 2009 8:59:30 GMT -5
When I saw the Salkind cut on TV as a kid, the no-eye beam fortress destruction confused me.
I never noticed the villains being led away, so I thought they were still buried inside -- and that the fortress had a bad reaction to them and self destructed. I reasoned that Reeve's wide eyes were a result of shock at seeing the fortress blow up, or perhaps even feeling it because he was physically connected to it somehow.
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Post by Deleted on May 1, 2009 4:02:07 GMT -5
The red eye beams are lame. One of the few things I think Smallville got right was the FX style of heat vision. It's that wavy displacement optical illusion that's produced by the heat of the flames, like a barbecue grill. I can't explain it that well, but it makes more sense than red beams.
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Post by fggafagas on May 1, 2009 16:10:58 GMT -5
Red eye beams is basically the way it is in the comics.
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Post by crazy_asian_man on May 1, 2009 16:23:07 GMT -5
I'll agree that Smallville (and SR)'s version of heat vision fx-wise looks better. It feels more realistic than animated red beams coming out of the eyes. For its use in the RDC, though, I didn't mind it because of being red beams (I have a feeling that that's what would have been used, as the fx technology wasn't that great yet)--- but my objection to the red eye beams in the RDC come from how cheap they look, compared to what they look like in the Lester version and what can actually be achieved for free on a home computer.
Agreed- as above, my own objections to RDC eyebeams come from the execution, not that they went that route.
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Post by fggafagas on May 1, 2009 16:45:37 GMT -5
That was a response to BamaBrad's post that the red beams are lame compared to Smallville's.
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Post by crazy_asian_man on May 1, 2009 17:02:13 GMT -5
I've modified my earlier reply, I can see that my reply wasn't very clear about what I meant to say. Smallville/SR's may seem more realistic w/o the red beams with their version, but I think the red beams can look just as good, depending on how well the particular fx team at the time handles it.
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Post by fggafagas on May 1, 2009 17:29:10 GMT -5
Lately, the Smallville depiction of heat vision is more traditional. In either the 6th or 7th season they changed some of the effects. They stopped doing the CGI closeup of Clark's eardrums whenever he used his hearing, and the heat vision changed from waves of heat to the more traditional thin, reddish beams.
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Kirok
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Post by Kirok on May 2, 2009 0:21:27 GMT -5
Smallville has actually visualized superhearing in 3 ways over the years:
1) Zoom-in on Clark's ear drum, sometimes accompanied by a stylized zoom-out to the mouths of the people Clark is listening to.
2) Circular sound waves converging on Clark's ear, kind of like what was seen in SIII (but a far more effective effect).
3) A circular camera move around Clark with an intense glow added to the shot.
I prefer the second one myself. The newest version isn't too bad and an understandable tactic to save the special effects budget. I never much cared for the first one myself.
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Post by stargazer01 on May 2, 2009 11:14:40 GMT -5
You know, I wish the heat vision in SR had been more intense as in the old movies and Smallville for the most part; you can barely see it. It bothers me a little. I'm sure Singer wanted it to look more.. um, 'realistic?' Still, this is a comicbook based character, and we want lots of eye candy, right?
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EvilSupes
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Post by EvilSupes on May 2, 2009 17:33:23 GMT -5
Yeah that was probably my only real gripe about SR. I think Singer was trying to go for the less cheesy approach. Which is why I think eye beams and certain big pants, big codpiece, less slapstick humour was injected into SR.
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